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Neuroshima Hex: Krwiobus
The Bloodmobile does not appear in the army as a separate tile in the draw pile. When a player draws a regular Medic, they may decide to draw the Bloodmobile instead, discarding the Medic tile.
What is Neuroshima Hex: Krwiobus
The Bloodmobile does not appear in the army as a separate tile in the draw pile. When a player draws a regular Medic, they may decide to draw the Bloodmobile instead, discarding the Medic tile.
This decision is made after drawing the tiles and before placing them on the board. The Bloodmobile is treated as a special unit.
Instead of automatically protecting a unit, it allows the player to perform a Transfusion – redirecting damage between their own HQ and one of their own units. The Bloodmobile must be connected to both the player’s own HQ and one of their own units at the same time.
The unique Bloodmobile mini-expansion was created for the Krewni Pyrkonu campaign – it could be obtained not only during Pyrkon itself, but also at other events organized by Grajkon and the Druga Era Fantasy Club.
Game details
- Players
- 2–4
- Age
- —
- Duration
- —
- Difficulty
- —
- Type
- Expansion
- Year
- 2026
- Mechanics
- —
- Categories
- Expansion for Base-game
- Designer
- —
- Publisher
- Portal Games
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Everything about Neuroshima Hex: Krwiobus
How many players is Neuroshima Hex: Krwiobus for?
Neuroshima Hex: Krwiobus plays with 2–4 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
Check the box for the recommended age.
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