Memoir '44: The Battles of Khalkhin-Gol
Expansion for Base-game · Wargame

Memoir '44: The Battles of Khalkhin-Gol

The Battles of Khalkhin-Gol, the first installment in Days of Wonder's second series of Memoir '44 Battle Maps, offers a campaign of six standard scenarios that can be enhanced with the two pre-printed Breakthrough battles provided in this expansion.

2–8 players90 minages 8medium difficulty
About the game

What is Memoir '44: The Battles of Khalkhin-Gol

The Battles of Khalkhin-Gol, the first installment in Days of Wonder's second series of Memoir '44 Battle Maps, offers a campaign of six standard scenarios that can be enhanced with the two pre-printed Breakthrough battles provided in this expansion.

In more detail, The Battles of Khalkhin-Gol is a series of battles fought along the Halha River (Khalkhin-Gol) on the Soviet-Japanese border at the very beginning of World War II. The Japanese Sixth Army was facing the Soviet 57th Special Corps, including Mongolian cavalry. At first, the battles were only short skirmishes, but it soon escalated into open war. The whole campaign lasted five months and ended with a Soviet victory. The six standard scenarios of this expansion can be played separately or as a campaign, with each scenario outcome impacting the following one. The pre-printed Breakthrough scenarios — Bain Tsagan Heights and Tightening the Noose — can be played in the campaign as well as one of the two Overlord scenarios, Encirclement at Khalkhin-Gol.

The second Overlord scenario, Cape Torokina Landings, highlights the fierce battle for Cape Torokina between U.S. Marines and Japanese forces that took place years later; therefore, it is not part of the campaign.

This expansion also includes six Soviet BA-10 Armored Cars and six Japanese Type 97 Te-Ke tankettes that players will find useful for many of the scenarios included.

Specs

Game details

Players
2–8
Age
+8
Duration
90 min
Difficulty
Medium
Type
Expansion
Year
2016
Mechanics
Area Majority / Influence · Campaign / Battle Card Driven · Dice Rolling
Categories
Expansion for Base-game · Wargame · World War II
Designer
Richard Borg
Publisher
Days of Wonder
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FAQ

Everything about Memoir '44: The Battles of Khalkhin-Gol

How many players is Memoir '44: The Battles of Khalkhin-Gol for?

Memoir '44: The Battles of Khalkhin-Gol plays with 2–8 players.

How long does a game take?

A game takes about 90 minutes.

What age is it suitable for?

It is recommended from age 8.

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