Malifaux: Ten Thunders Archers
Expansion for Base-game · Fantasy

Malifaux: Ten Thunders Archers

From the Malifaux Tactica Wiki:

2–0 players
About the game

What is Malifaux: Ten Thunders Archers

From the Malifaux Tactica Wiki:

A long ranged minion that can hit hard from a distance at a medium cost. This minion can be hired by any Ten Thunders Crew. This Minion is best used away from the main fighting. It has some very good tricks to get shots in but only has bash in melee. It has a couple of good zero point actions to bolster its attacks and also a 1 point action called Take Aim. This is a (1) action focus strike giving you a positive flip on your shot but can only be used once per activation.

The best thing about this model is that its ranged attacks are usually further than an opposing minions range. This enables you to move it in to place to cover your melee fighters. Remember to use the Threading the Needle ability by moving it with something like a Torokage as it can effectively shoot through the model to the enemy. Remeber the Take Aim will usually be your first shot and then decide whether you need to use Reading the Wind if you have low cards in your hand or if the model you are shooting at is in cover or the Spell Yajiri with the second attack to bolster its damage or cause non living models to slow down.

Specs

Game details

Players
2–0
Age
Duration
Difficulty
Type
Expansion
Year
2012
Mechanics
Campaign / Battle Card Driven
Categories
Expansion for Base-game · Fantasy · Horror
Designer
Publisher
Wyrd Games
Images

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Community data

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FAQ

Everything about Malifaux: Ten Thunders Archers

How many players is Malifaux: Ten Thunders Archers for?

Malifaux: Ten Thunders Archers plays with 2–0 players.

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Playing time varies with the number of players.

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