In Death Ground: Wargames Rules for the Pre-Gunpowder Era, c. 2500 BC to 1300 AD
Ancient · Book

In Death Ground: Wargames Rules for the Pre-Gunpowder Era, c. 2500 BC to 1300 AD

From the Introduction:

2–8 players180 minages 12
About the game

What is In Death Ground: Wargames Rules for the Pre-Gunpowder Era, c. 2500 BC to 1300 AD

From the Introduction:

In Death Ground is a set of rules for gaming medium to large scale battles sent in the pre-gunpowder era, or roughly between 2500 BC and 1300 AD…

A great deal in these rules will be familiar to those who have played Ruga-Ruga Publications' previous sets, "Death In the Dark Continent" and "Too Few to Fight, Too Many to Die". We believe that the basic mechanisms produce a game which is simple enough to be enjoyable - and to be played to a finish in a leisurely evening - while retaining as much tactical interest and period flavor as possible.

Specs

Game details

Players
2–8
Age
+12
Duration
180 min
Difficulty
Type
Board game
Year
2010
Mechanics
Dice Rolling · Simulation
Categories
Ancient · Book · Medieval
Designer
Chris Peers
Publisher
Ruga Ruga/North Star miniatures
Images

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Community data

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FAQ

Everything about In Death Ground: Wargames Rules for the Pre-Gunpowder Era, c. 2500 BC to 1300 AD

How many players is In Death Ground: Wargames Rules for the Pre-Gunpowder Era, c. 2500 BC to 1300 AD for?

In Death Ground: Wargames Rules for the Pre-Gunpowder Era, c. 2500 BC to 1300 AD plays with 2–8 players.

How long does a game take?

A game takes about 180 minutes.

What age is it suitable for?

It is recommended from age 12.

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