Glutter of Ravens: Warfare in the Age of Arthur – Rules and Resources for Wargames in the Period AD400-AD700
Medieval · Miniatures

Glutter of Ravens: Warfare in the Age of Arthur – Rules and Resources for Wargames in the Period AD400-AD700

"Rules and resources for wargames in the period AD400-AD700."

2 players120 minages 12medium difficulty
About the game

What is Glutter of Ravens: Warfare in the Age of Arthur – Rules and Resources for Wargames in the Period AD400-AD700

"Rules and resources for wargames in the period AD400-AD700."

The name comes from a line in the Welsh epic Y Gododdin, "He glutted black ravens on the walls of the fort, but he was no Arthur."

Daniel Mersey, the designer, is a British archaeologist who wanted a set of miniature wargame rules that specifically captured the style of warfare in Dark Ages Britain in the period between the Roman departure and the coming of the Vikings; the age that was dominated by the legendary war-leader Arthur.

The armies represented in the rules are mostly the British kingdoms that arose after the Romans left Britannia. However, there are also the external enemies of these kingdoms: the Irish, the Picts, and the Saxons. There is also an army list for Romans.

Specs

Game details

Players
2
Age
+12
Duration
120 min
Difficulty
Medium
Type
Board game
Year
1998
Mechanics
Simulation · Dice Rolling · Line of Sight
Categories
Medieval · Miniatures · Wargame
Designer
Daniel Mersey
Publisher
Outpost Wargame Services · (Web published) · Wiglaf Miniatures
Images

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FAQ

Everything about Glutter of Ravens: Warfare in the Age of Arthur – Rules and Resources for Wargames in the Period AD400-AD700

How many players is Glutter of Ravens: Warfare in the Age of Arthur – Rules and Resources for Wargames in the Period AD400-AD700 for?

Glutter of Ravens: Warfare in the Age of Arthur – Rules and Resources for Wargames in the Period AD400-AD700 plays with 2 players.

How long does a game take?

A game takes about 120 minutes.

What age is it suitable for?

It is recommended from age 12.

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