Hammerin' Iron 2
American Civil War · Book

Hammerin' Iron 2

This supplement to the game Hammerin' Iron (1992) describes itself as more of an expansion than a rewrite. It is intended to be played with 1/600 scale miniatures, although conversions to other scales would be relativel

2–0 playersages 10medium difficulty
About the game

What is Hammerin' Iron 2

This supplement to the game Hammerin' Iron (1992) describes itself as more of an expansion than a rewrite. It is intended to be played with 1/600 scale miniatures, although conversions to other scales would be relatively straightforward.

Hammerin' Iron 2 is a set of rules designed to covers river conflicts of the American Civil War, 1861 to 1865.

This rules system uses a hex movement system that is described as original to Peter Pig. This system requires that each ship miniature be placed upon a 5.5" hexagon cutout. The hexagons are used as a 'floating' hex grid radiating from each ship miniature. These hexes offer the ease of a hex grid in regulating movement, but since rotations of odd angles (for example, 34 or 52 degrees rotation) are possible, this system is free of the constraints of a traditional grid which would limit ships to 60 degree rotations.

Combat is based on a dice-pool system, in which to-hit modifiers affect the number of dice rolled. Each dice result of 5 or 6 (on a d6) is a potential hit, which is then tested against armor deflection. Potential hits not successfully deflected score hull hits.

Specs

Game details

Players
2–0
Age
+10
Duration
Difficulty
Medium
Type
Board game
Year
1999
Mechanics
Dice Rolling · Hexagon Grid · Simulation
Categories
American Civil War · Book · Miniatures
Designer
The RFCM Team
Publisher
Peter Pig
Community data

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FAQ

Everything about Hammerin' Iron 2

How many players is Hammerin' Iron 2 for?

Hammerin' Iron 2 plays with 2–0 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

It is recommended from age 10.

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