Get Some!: Fantasy Warfare – Playtest Rules
Book · Fantasy

Get Some!: Fantasy Warfare – Playtest Rules

Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies.

2–6 playersages 10
About the game

What is Get Some!: Fantasy Warfare – Playtest Rules

Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies.

It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in.

Tactics and Command should play the pivotal roles in the battle as well as a little bit of Luck and NOT pimped out units.

Armies should be a mix of Melee, Ranged and Magical/Monsterous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare.

Specs

Game details

Players
2–6
Age
+10
Duration
Difficulty
Type
Board game
Year
2012
Mechanics
Dice Rolling
Categories
Book · Fantasy · Miniatures
Designer
Matthew Parmer
Publisher
Art of War Games
Images

Get Some!: Fantasy Warfare – Playtest Rules gallery

Community data

Get Some!: Fantasy Warfare – Playtest Rules on Meeplay

See what the Meeplay community plays and thinks about Get Some!: Fantasy Warfare – Playtest Rules, and add your own plays to the record.

0Plays logged
0Own it in their collection
Average rating
Log a play
FAQ

Everything about Get Some!: Fantasy Warfare – Playtest Rules

How many players is Get Some!: Fantasy Warfare – Playtest Rules for?

Get Some!: Fantasy Warfare – Playtest Rules plays with 2–6 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

It is recommended from age 10.

Play Get Some!: Fantasy Warfare – Playtest Rules with Meeplay

Save it to your collection, track your plays and find players near you.

Get it on Google PlayDownload on the App StoreOpen the web version