Full Sail: Fleet Actions in the Deep Ocean
American Revolutionary War · Fighting

Full Sail: Fleet Actions in the Deep Ocean

Full Sail: Fleet Actions in the Deep Ocean recreates naval battles in the Age of Sail. Made with ease of play and minimal record keeping in mind, Full Sail is geared for naval enthusiasts wanting a lighter, but fun game

2–8 players90 minages 10medium difficulty
About the game

What is Full Sail: Fleet Actions in the Deep Ocean

Full Sail: Fleet Actions in the Deep Ocean recreates naval battles in the Age of Sail. Made with ease of play and minimal record keeping in mind, Full Sail is geared for naval enthusiasts wanting a lighter, but fun game.

Ships are broken into 1st-6th rate rankings. Initiative is a simple, yet efficient dice mechanic. Movement, which is based on the initiative roll, is easily learned and accounts for wind, ship direction and ship size.

Games can range from a single ship per side to 4-5 ships per player without bogging down. Both historical and non-historical scenarios can be played using this rule set.

Full Sail is based on Brother Aelred Glidden's As Per Margin III rules found in the May/June 1999 #99 issue of Midwest Wargamers Association Newsletter (MWAN). Full Sail includes initiative, wind direction/speed and campaign rules as well as ship record sheets not included in the original rules.

Specs

Game details

Players
2–8
Age
+10
Duration
90 min
Difficulty
Medium
Type
Board game
Year
1999
Mechanics
Dice Rolling · Roll / Spin and Move · Simulation
Categories
American Revolutionary War · Fighting · Miniatures
Designer
Kenneth Van Pelt
Publisher
(Self-Published)
Community data

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FAQ

Everything about Full Sail: Fleet Actions in the Deep Ocean

How many players is Full Sail: Fleet Actions in the Deep Ocean for?

Full Sail: Fleet Actions in the Deep Ocean plays with 2–8 players.

How long does a game take?

A game takes about 90 minutes.

What age is it suitable for?

It is recommended from age 10.

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