Full Captain: Tactical Naval Wargame Rules
Age of Reason · American Revolutionary War

Full Captain: Tactical Naval Wargame Rules

Full Captain is a Tactical Naval Wargame, designed to play actions between small groups of ships or individual ships. The game is specially designed for our 10mm Naval Range, which scale allows gamers to manoeuvre ships and fight actions using miniatures representing guns and crew members.

2 playersages 12
About the game

What is Full Captain: Tactical Naval Wargame Rules

Full Captain is a Tactical Naval Wargame, designed to play actions between small groups of ships or individual ships. The game is specially designed for our 10mm Naval Range, which scale allows gamers to manoeuvre ships and fight actions using miniatures representing guns and crew members.

The Rules cover the entire “Golden Era” of sailing ships, from the mid XVII century to the first quarter of the XIX century.

Full Captain allows players to recreate the bloody boardings of the famous pirate “Black Beard”, the coastal actions of Privateers and smugglers against the Revenue authorities (His Majesty’s Customs & Revenue, Royal Navy, US Coast Guard and Revenue, French Gendarmerie, Spanish Navy, etc.), as well as small engagements between, single ships, ranging from Gunboats to big 74-gun ships of the line.

—description from the publisher

Specs

Game details

Players
2
Age
+12
Duration
Difficulty
Type
Board game
Year
2018
Mechanics
Campaign / Battle Card Driven
Categories
Age of Reason · American Revolutionary War · Book
Designer
Miguel Costa Simón
Publisher
Capitan Games
Images

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Community data

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FAQ

Everything about Full Captain: Tactical Naval Wargame Rules

How many players is Full Captain: Tactical Naval Wargame Rules for?

Full Captain: Tactical Naval Wargame Rules plays with 2 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

It is recommended from age 12.

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