Excalibur
Bluffing · Negotiation

Excalibur

Excalibur, a Diplomacy variant, was written and illustrated (map) by Kenneth Clark and published in War Bulletin (Issue 51 - Nov 1973), a "DipZine".

2–7 players
About the game

What is Excalibur

Excalibur, a Diplomacy variant, was written and illustrated (map) by Kenneth Clark and published in War Bulletin (Issue 51 - Nov 1973), a "DipZine".

Excalibur relies on the normal 1971 rules for most aspects of play. Specific differences include an established order of precedence for retreat order (for units without a valid retreat order); off-board supply centers; relaxed unit build locations; and map-specific fleet movement rules ("sailing around Scotland").

Excalibur uses a custom map based on England, with sixty-two regions, nine on-board national supply centers, four off-board national supply centers, and twenty-three neutral supply centers. The national options include British, Picts, Scots, Saxons, Angles, Jutes, and Frisians. The Saxons, Angles, Jutes, and Frisians have special off-board unit starts and use differing initial placement rules. Play begins in Spring 450.

-User summary

Specs

Game details

Players
2–7
Age
Duration
Difficulty
Type
Board game
Year
1973
Mechanics
Area Majority / Influence · Area Movement · Player Elimination
Categories
Bluffing · Negotiation · Political
Designer
Kenneth Clark
Publisher
(Self-Published)
Community data

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FAQ

Everything about Excalibur

How many players is Excalibur for?

Excalibur plays with 2–7 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

Check the box for the recommended age.

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