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Don't Give Up the Ship
Don't Give Up The Ship is a detailed set of miniatures rules. It appears to have originally been published in several 1971 issues of International Wargamer. It was published separately by Guidon and later TSR.
What is Don't Give Up the Ship
Don't Give Up The Ship is a detailed set of miniatures rules. It appears to have originally been published in several 1971 issues of International Wargamer. It was published separately by Guidon and later TSR.
The 58-page booklet covers Age of Sail actions from the Napoleonic period. The rules allow players to recreate naval actions of the days of the American Revolution and War of 1812, including both detailed single ship actions and fleet actions. Eight single ship scenarios from the War of 1812 are included, as well as ten historical actions from 1793 to 1812.
The rules include sections on Sighting, Burning Ships, Special Guns, Weatherliness, Repairs, Seamanship, Water Depth, and optional Shot Weight Rules.
Game details
- Players
- 2
- Age
- +12
- Duration
- 120 min
- Difficulty
- Medium
- Type
- Board game
- Year
- 1972
- Mechanics
- Bias · Dice Rolling · Events
- Categories
- American Revolutionary War · Miniatures · Napoleonic
- Designer
- Gary Gygax · Mike Carr · Dave Arneson
- Publisher
- Guidon Games · Tactical Studies Rules (TSR)
Don't Give Up the Ship gallery
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Everything about Don't Give Up the Ship
How many players is Don't Give Up the Ship for?
Don't Give Up the Ship plays with 2 players.
How long does a game take?
A game takes about 120 minutes.
What age is it suitable for?
It is recommended from age 12.
More Campaigns & Battles from the Age of Reason: Volume II
Beat to Quarters
War by Sail
Victory Under Sail
Warfare at Sea in the Age of Reason
Far Distant Ships

