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Warfare at Sea in the Age of Reason
Easy rules for naval actions in the age of sail, roughly from the Armada to the mid-19th century. 2 scenarios included. Easy to read ship charts and tables. Includes rules to use with the Sport of Kings campaign game
What is Warfare at Sea in the Age of Reason
Easy rules for naval actions in the age of sail, roughly from the Armada to the mid-19th century. 2 scenarios included. Easy to read ship charts and tables. Includes rules to use with the Sport of Kings campaign game or virtually any campaign system. Colorfully laid out. Designed and produced by the same team that brought you Warfare in the Age of Reason, Pig Wars, Age of Discovery, Age of Napoleon, Samurai Knight Fever and A Firebell in the Night.
—description from publisher
Game details
- Players
- 2–0
- Age
- +12
- Duration
- —
- Difficulty
- Medium
- Type
- Board game
- Year
- 2014
- Mechanics
- Dice Rolling · Measurement Movement
- Categories
- Age of Reason · American Revolutionary War · Miniatures
- Designer
- Tod Kershner
- Publisher
- Tod Kershner's Games
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Everything about Warfare at Sea in the Age of Reason
How many players is Warfare at Sea in the Age of Reason for?
Warfare at Sea in the Age of Reason plays with 2–0 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
It is recommended from age 12.
Wooden Ships & Iron Men
More Campaigns & Battles from the Age of Reason: Volume II
Black Powder: Second Edition
Wargames Rules 1685-1845
Strategy I: Strategic Warfare 350BC to 1984
Victory Under Sail

