Warfare at Sea in the Age of Reason
Age of Reason · American Revolutionary War

Warfare at Sea in the Age of Reason

Easy rules for naval actions in the age of sail, roughly from the Armada to the mid-19th century. 2 scenarios included. Easy to read ship charts and tables. Includes rules to use with the Sport of Kings campaign game

2–0 playersages 12medium difficulty
About the game

What is Warfare at Sea in the Age of Reason

Easy rules for naval actions in the age of sail, roughly from the Armada to the mid-19th century. 2 scenarios included. Easy to read ship charts and tables. Includes rules to use with the Sport of Kings campaign game or virtually any campaign system. Colorfully laid out. Designed and produced by the same team that brought you Warfare in the Age of Reason, Pig Wars, Age of Discovery, Age of Napoleon, Samurai Knight Fever and A Firebell in the Night.

—description from publisher

Specs

Game details

Players
2–0
Age
+12
Duration
Difficulty
Medium
Type
Board game
Year
2014
Mechanics
Dice Rolling · Measurement Movement
Categories
Age of Reason · American Revolutionary War · Miniatures
Designer
Tod Kershner
Publisher
Tod Kershner's Games
Community data

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FAQ

Everything about Warfare at Sea in the Age of Reason

How many players is Warfare at Sea in the Age of Reason for?

Warfare at Sea in the Age of Reason plays with 2–0 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

It is recommended from age 12.

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