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Divine Right: Ambassador Personality Cards and Siege Train Counters
Two sets of variant components for Divine Right, and accompanying rules articles by Jon Freeman, published in issue 34 of The Dragon magazine (February, 1980).
What is Divine Right: Ambassador Personality Cards and Siege Train Counters
Two sets of variant components for Divine Right, and accompanying rules articles by Jon Freeman, published in issue 34 of The Dragon magazine (February, 1980).
The 12 ambassador cards give names and diverse personalities to the ambassadors in Divine Right. Each player receives an ambassador personality card at the start of the game. The cards specify various advantages and disadvantages (including die-roll modifiers) for each ambassador.
The 12 siege train counters are attributed to Freeman's gaming group, the White Mountain Gamers of Washington state. In addition to the rules for the use of the siege train counters, a couple of other variations for the Divine Right siege rules are proposed.
Both sets of variant components are printed on a single cardstock sheet bound between pages 6 and 7 of the magazine.
Game details
- Players
- 2–6
- Age
- —
- Duration
- —
- Difficulty
- —
- Type
- Expansion
- Year
- 1980
- Mechanics
- Dice Rolling · Hexagon Grid
- Categories
- Expansion for Base-game · Fantasy · Medieval
- Designer
- Jon Freeman
- Publisher
- Tactical Studies Rules (TSR)
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How many players is Divine Right: Ambassador Personality Cards and Siege Train Counters for?
Divine Right: Ambassador Personality Cards and Siege Train Counters plays with 2–6 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
Check the box for the recommended age.
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