Defenders of the Realm: Winds of War
Adventure · Expansion for Base-game

Defenders of the Realm: Winds of War

Winds of War is an optional variant for Defenders of the Realm that adds a tracking board and 16 cards to the game. Anytime a Special Hero card is played for its special power, or an "All Is Quiet Darkness Spreads" card appears, it is placed on the tracking board. As soon as the third card is placed, then a Winds of War card is drawn and must be followed. In most cases a negative effect occurs unless the team decides to prevent it by following the demands of the prevention on the card.

1–4 playersages 13
About the game

What is Defenders of the Realm: Winds of War

Winds of War is an optional variant for Defenders of the Realm that adds a tracking board and 16 cards to the game. Anytime a Special Hero card is played for its special power, or an "All Is Quiet Darkness Spreads" card appears, it is placed on the tracking board. As soon as the third card is placed, then a Winds of War card is drawn and must be followed. In most cases a negative effect occurs unless the team decides to prevent it by following the demands of the prevention on the card.

The contents of this expansion are included in the second edition of The Dragon Expansion, and the rules for this expansion are contained in the second edition Dragon Expansion rulebook.

Specs

Game details

Players
1–4
Age
+13
Duration
Difficulty
Type
Expansion
Year
2016
Mechanics
Action Points · Cooperative Game · Dice Rolling
Categories
Adventure · Expansion for Base-game · Fantasy
Designer
Richard Launius
Publisher
Eagle-Gryphon Games
Images

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FAQ

Everything about Defenders of the Realm: Winds of War

How many players is Defenders of the Realm: Winds of War for?

Defenders of the Realm: Winds of War plays with 1–4 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

It is recommended from age 13.

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