Castle Risk
Napoleonic · Spies / Secret Agents

Castle Risk

Each player starts out with one castle on the game board. Your objective is to capture all your opponents' castles, so that you are the last player remaining in the game.

2–6 players120 minages 10medium difficulty
About the game

What is Castle Risk

Each player starts out with one castle on the game board. Your objective is to capture all your opponents' castles, so that you are the last player remaining in the game.

This game in the Risk family of games is markedly different than the original Risk. The combat mechanism is the same but players receive armies at the end of the turn, not the beginning (the sole exception being playing a Reinforcements card). The game has no territory cards, and one does not get armies based on the total number of individual territories. One gets armies for regions controlled and banners in one's castle only. Each player starts with a single banner in his castle but also takes the banners of any captured castles.

The cards act as die modifiers (General and Marshall), allow attacks one would not normally be able to make (Admiral), get armies at the start of a turn (Reinforcements), force temporarily non-aggression pacts (Diplomats) and look at another player's cards, discarding one in the process (Spy). The Spy card can also be used to defend against another Spy.

Specs

Game details

Players
2–6
Age
+10
Duration
120 min
Difficulty
Medium
Type
Board game
Year
1986
Mechanics
Area Majority / Influence · Area Movement · Campaign / Battle Card Driven
Categories
Napoleonic · Spies / Secret Agents · Territory Building
Designer
Charles Phillips
Publisher
Parker Brothers · Borras Plana S.A.
Images

Castle Risk gallery

Community data

Castle Risk on Meeplay

See what the Meeplay community plays and thinks about Castle Risk, and add your own plays to the record.

1plays imported from BoardGameGeek
3Own it in their collection
7.0Average rating
Log a play
FAQ

Everything about Castle Risk

How many players is Castle Risk for?

Castle Risk plays with 2–6 players.

How long does a game take?

A game takes about 120 minutes.

What age is it suitable for?

It is recommended from age 10.

Play Castle Risk with Meeplay

Save it to your collection, track your plays and find players near you.

Get it on Google PlayDownload on the App StoreOpen the web version