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1971
1971 is all about decision making. And every card you draw gives you a decision. Will you allow the Hippies to build their commune? Or will you force them to work through Legislation? You could even invest their labor into your pre-built buildings!
What is 1971
1971 is all about decision making. And every card you draw gives you a decision. Will you allow the Hippies to build their commune? Or will you force them to work through Legislation? You could even invest their labor into your pre-built buildings!
Players take turn drawing one card, playing one card, and activating any available buildings. There are three ways to play a card - as an Action (one-time use), as a Building (permanent, destructible resource), or as Supply (face down on a building, acting defensively).
Launching missiles is a major mechanic of the game. Players must take caution though, as each launch risks activating enemy counter missile known as Response Systems. Avoid Mutually Assured Destruction at all costs!
Win using one of six unique player victory conditions
Game details
- Players
- 2–6
- Age
- +12
- Duration
- 20 min
- Difficulty
- Light
- Type
- Board game
- Year
- 2023
- Mechanics
- Card Play Conflict Resolution · Finale Ending · Force Commitment
- Categories
- Card Game · Political · Spies / Secret Agents
- Designer
- Blake Propach
- Publisher
- House Fish Balloon, LLC
1971 gallery
1971 on Meeplay
See what the Meeplay community plays and thinks about 1971, and add your own plays to the record.

Everything about 1971
How many players is 1971 for?
1971 plays with 2–6 players.
How long does a game take?
A game takes about 20 minutes.
What age is it suitable for?
It is recommended from age 12.
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