1971
Card Game · Political

1971

1971 is all about decision making. And every card you draw gives you a decision. Will you allow the Hippies to build their commune? Or will you force them to work through Legislation? You could even invest their labor into your pre-built buildings!

2–6 players20 minages 12light difficulty
About the game

What is 1971

1971 is all about decision making. And every card you draw gives you a decision. Will you allow the Hippies to build their commune? Or will you force them to work through Legislation? You could even invest their labor into your pre-built buildings!

Players take turn drawing one card, playing one card, and activating any available buildings. There are three ways to play a card - as an Action (one-time use), as a Building (permanent, destructible resource), or as Supply (face down on a building, acting defensively).

Launching missiles is a major mechanic of the game. Players must take caution though, as each launch risks activating enemy counter missile known as Response Systems. Avoid Mutually Assured Destruction at all costs!

Win using one of six unique player victory conditions

Specs

Game details

Players
2–6
Age
+12
Duration
20 min
Difficulty
Light
Type
Board game
Year
2023
Mechanics
Card Play Conflict Resolution · Finale Ending · Force Commitment
Categories
Card Game · Political · Spies / Secret Agents
Designer
Blake Propach
Publisher
House Fish Balloon, LLC
Images

1971 gallery

Community data

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FAQ

Everything about 1971

How many players is 1971 for?

1971 plays with 2–6 players.

How long does a game take?

A game takes about 20 minutes.

What age is it suitable for?

It is recommended from age 12.

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