Fighting Instructions: 1700-1799
Fighting Instructions are naval wargame rules covering the 18th century era (1700-1789), including the Wars of the Spanish & Austrian Successions, the Seven Years War & the American War of Independence.
Qué es Fighting Instructions: 1700-1799
Fighting Instructions are naval wargame rules covering the 18th century era (1700-1789), including the Wars of the Spanish & Austrian Successions, the Seven Years War & the American War of Independence.
These rules have sections on: Starting weather conditions for various seas for wind, fog, &c., Unique sailing rules system, Signalling, Leeward drift, Veering & tacking, Boxhauling & in irons, Running sail & sail shiver, Running foul, Heaving-to, Grounding, Pooping, Wind shadow, Cannon overboard, Towing, Jury rigging & rudders, Hull shapes, Gunnery, Small arms fire, Friendly fire, Swivel guns, Fire aloft, in the hull, Flooding, Heated shot, Bomb ketch shore bombardment, Boarding attempts, Striking colours, Secured prizes, Ships boats, Cutting out operations, Raising and dropping anchor, Turnings on springs & warping, Linking cables, Girt, Fireships, plus discussions about rates of fire, damage, carelessness, the light room, thick smoke, gunnery, carronades, obusier de vaisseau, waterlogging, suction pumps including Coles-Bentinck chain pumps, danger to magazines from fire, tactics, doubling the line, falling out of line, en fluyte, crank & swift ships, and East Indiamen.
Fighting Instructions use to the same core mechanics as our England Expects rules, but tweaked for the specific period so players don't have to deal with clutter during gameplay for another period. England Expects covers the later era, Fighting Instructions covers the 18th century before the Revolutionary Wars kicked in. There were lots of subtle changes which took place, which are reflected in the rule sets. For example, signals were more in use during the England Expects era covered, and fighting instructions during the Fighting Instructions era covered (hence the title!).
So, to summarise, they are very similar sets but tweaked for their specific periods.
Datos del juego
- Jugadores
- 2–6
- Edad
- —
- Duración
- —
- Dificultad
- —
- Tipo
- Juego de tablero
- Año
- 2026
- Mecánicas
- Tirar dados · Línea de visión · Movimientos medidos
- Categorías
- Edad de la razón · Guerra Revolucinaria Americana · Libro
- Diseñador
- Richard White-Watts
- Editorial
- Agema Publications
Galería de Fighting Instructions: 1700-1799
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¿De cuántos jugadores es Fighting Instructions: 1700-1799?
Fighting Instructions: 1700-1799 se juega de 2–6 jugadores.
¿Cuánto dura una partida?
La duración varía según el número de jugadores.
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Consulta la caja para la edad recomendada.


