Winning Ways for Your Mathematical Plays
Abstract Strategy · Book

Winning Ways for Your Mathematical Plays

This book was originally published in 2 volumes in 1982. A second edition was released in 4 volumes starting in 2001.

0 players—ages 8heavy difficulty
About the game

What is Winning Ways for Your Mathematical Plays

This book was originally published in 2 volumes in 1982. A second edition was released in 4 volumes starting in 2001.

These four volumes (Spades, Hearts, Clubs and Diamonds) explore the foundations and current research in the field of combinatorial games (i.e. games for 2 players with alternating turns, no hidden information, and no chance). It is the definitive work about such games.

In Volume 1, the authors do the spadework, presenting theories and techniques to "dissect" games of varied structures and formats in order to develop winning strategies. Their focus is on "adding games," including Nim, Hackenbush, and Kayles. The inclusion of many examples helps the reader to put the mathematical analysis to immediate use.

In Volume 2, the authors have a Change of Heart and bend the rules of Volume 1 to apply them to games that may continue indefinitely or in which "winning" is not necessarily making the last move, such as Cut-cake and Loopy Hackenbush.

Specs

Game details

Players
0
Age
+8
Duration
—
Difficulty
Heavy
Type
Board game
Year
1982
Mechanics
—
Categories
Abstract Strategy · Book · Educational
Designer
John Conway · Elwyn R. Berlekamp · Richard K. Guy
Publisher
A. K. Peters, Ltd.
Images

Winning Ways for Your Mathematical Plays gallery

Community data

Winning Ways for Your Mathematical Plays on Meeplay

See what the Meeplay community plays and thinks about Winning Ways for Your Mathematical Plays, and add your own plays to the record.

0Plays logged
0Own it in their collection
—Average rating
Log a play
FAQ

Everything about Winning Ways for Your Mathematical Plays

How many players is Winning Ways for Your Mathematical Plays for?

Winning Ways for Your Mathematical Plays plays with 0 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

It is recommended from age 8.

Play Winning Ways for Your Mathematical Plays with Meeplay

Save it to your collection, track your plays and find players near you.

Get it on Google PlayDownload on the App StoreOpen the web version