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Warfare in the Age of Reason
An easy to learn set of rules for 18th century Warfare. Tactical, Campaign or Siege sections can be used together or separately. Refight battles from Marlborough to George Washington.
What is Warfare in the Age of Reason
An easy to learn set of rules for 18th century Warfare. Tactical, Campaign or Siege sections can be used together or separately. Refight battles from Marlborough to George Washington.
The tactical rules use simple but in-depth mechanics to portray the fighting styles of the period. They're so easy to remember that many of us haven't consulted the rules in tears, but just get by on the quick reference sheet.
The elegant campaign system is designed to keep book-keeping chores to a minimum while allowing platers to exercise grand strategy. Smooth transition from map to tabletop eliminates the friction that kills most campaigns.
Finally, the siege system presents you with the challenges that the great Vauban once put before engineers and generals.
Game details
- Players
- 2–7
- Age
- +12
- Duration
- 180 min
- Difficulty
- Heavy
- Type
- Board game
- Year
- 1998
- Mechanics
- Dice Rolling · Simulation
- Categories
- Age of Reason · American Indian Wars · American Revolutionary War
- Designer
- Tod Kershner · Dale Wood
- Publisher
- The Emperor's Press
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How many players is Warfare in the Age of Reason for?
Warfare in the Age of Reason plays with 2–7 players.
How long does a game take?
A game takes about 180 minutes.
What age is it suitable for?
It is recommended from age 12.
More Campaigns & Battles from the Age of Reason: Volume II
Campaigns and Battles from the Age of Reason

