Warehouse 13: The H.G. Wells Expansion
Bluffing · Deduction

Warehouse 13: The H.G. Wells Expansion

In Warehouse 13: The H.G. Wells Expansion, players take on the role of Warehouse Agents who must work together to retrieve artifacts. But should H.G. be trusted? Or is she helping you only because she wants to collect the two pieces of the Minoan Trident?

2–5 players150 minages 15
About the game

What is Warehouse 13: The H.G. Wells Expansion

In Warehouse 13: The H.G. Wells Expansion, players take on the role of Warehouse Agents who must work together to retrieve artifacts. But should H.G. be trusted? Or is she helping you only because she wants to collect the two pieces of the Minoan Trident?

Warehouse 13: The H.G. Wells Expansion works much like the base game, where one Traitor is working against a team of Warehouse Agents. For every artifact that is lost, H.G. will be able to search for pieces of the Trident. If both Trident pieces are found, the Finale immediately begins. Unlike the base game, if three artifacts are lost, there is no Finale; the game ends and the Agents lose.

What if MacPherson had stayed loyal as Artie’s partner? Now you can find out. Not only are H.G. Wells and James MacPherson Adversaries, they are also playable Agents. Also included are Jack Secord and Rebecca St. Clair, two Warehouse Agents from the 1950’s and 1960’s.

The new Warehouse Status module increases the challenge by making things difficult for the Warehouse Agents each episode. But Mrs. Frederic is here to help with her new module, providing assistance wherever she is needed. These modules can be used individually or together and with either MacPherson or H.G. Wells as the Adversary.

Specs

Game details

Players
2–5
Age
+15
Duration
150 min
Difficulty
Type
Expansion
Year
Mechanics
Cooperative Game · Deduction · Hand Management
Categories
Bluffing · Deduction · Expansion for Base-game
Designer
Michael Aldridge · M. Shawn Smith, II
Publisher
Infinite Dreams Gaming
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FAQ

Everything about Warehouse 13: The H.G. Wells Expansion

How many players is Warehouse 13: The H.G. Wells Expansion for?

Warehouse 13: The H.G. Wells Expansion plays with 2–5 players.

How long does a game take?

A game takes about 150 minutes.

What age is it suitable for?

It is recommended from age 15.

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