Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies
Expansion for Base-game · Wargame

Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies

The sequel to Max's Advanced Rules for Axis & Allies, adding ten more variant rules. This is twelve 5.5 x 8.5 pages long, only seven of which are rules. Most of the new rules require Max's original variant in addition to Axis & Allies itself (geekgame 98). The new rules are:

2–5 players
About the game

What is Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies

The sequel to Max's Advanced Rules for Axis & Allies, adding ten more variant rules. This is twelve 5.5 x 8.5 pages long, only seven of which are rules. Most of the new rules require Max's original variant in addition to Axis & Allies itself (geekgame 98). The new rules are:

A. Extreme Limitations on Russia's First Turn

B. Relocation of Russian Factories

C. German Night Bombers

Specs

Game details

Players
2–5
Age
Duration
Difficulty
Type
Expansion
Year
1997
Mechanics
Area Movement · Dice Rolling · Variable Player Powers
Categories
Expansion for Base-game · Wargame · World War II
Designer
Max Michael
Publisher
StrataMax Games
Images

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FAQ

Everything about Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies

How many players is Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies for?

Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies plays with 2–5 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

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