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Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies
The sequel to Max's Advanced Rules for Axis & Allies, adding ten more variant rules. This is twelve 5.5 x 8.5 pages long, only seven of which are rules. Most of the new rules require Max's original variant in addition to Axis & Allies itself (geekgame 98). The new rules are:
What is Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies
The sequel to Max's Advanced Rules for Axis & Allies, adding ten more variant rules. This is twelve 5.5 x 8.5 pages long, only seven of which are rules. Most of the new rules require Max's original variant in addition to Axis & Allies itself (geekgame 98). The new rules are:
A. Extreme Limitations on Russia's First Turn
B. Relocation of Russian Factories
C. German Night Bombers
Game details
- Players
- 2–5
- Age
- —
- Duration
- —
- Difficulty
- —
- Type
- Expansion
- Year
- 1997
- Mechanics
- Area Movement · Dice Rolling · Variable Player Powers
- Categories
- Expansion for Base-game · Wargame · World War II
- Designer
- Max Michael
- Publisher
- StrataMax Games
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How many players is Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies for?
Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies plays with 2–5 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
Check the box for the recommended age.


