Third Reich/Great Pacific War Player's Guide
Expansion for Base-game · Wargame

Third Reich/Great Pacific War Player's Guide

(from Avalanche Press website:)

2–5 players360 minages 12heavy difficulty
About the game

What is Third Reich/Great Pacific War Player's Guide

(from Avalanche Press website:)

The book comes with 120 die-cut and mounted counters, just like those in the games themselves.

There are new scenarios covering two very real possibilities that never occurred: a 1936 war between France and the Soviet Union following the Nazi occupation of the Rhineland, and a 1946 war between East and West. Two smaller scenarios concentrate on the Spanish Civil War and the Japanese invasion of China.

And we have variant rules. One set gives Spain and Turkey their own player, who controls both countries but does not have total freedom of action. And then there's the one players have demanded since the day we released John Prados' Third Reich: jet fighters. New jet fighter counters for Germany, Britain, the United States, the Soviet Union, Italy and Japan. Sporting the lovely graphics you've come to expect of the Me262, Gloster Meteor, Nakajima Kikka and more. A set of variant rules now requires that major powers build their jets once the science becomes available, rather than receiving an instant upgrade, and the technology can be captured.

Specs

Game details

Players
2–5
Age
+12
Duration
360 min
Difficulty
Heavy
Type
Expansion
Year
2004
Mechanics
Hexagon Grid
Categories
Expansion for Base-game · Wargame · World War II
Designer
John Prados · William Sariego · Brian L. Knipple
Publisher
Avalanche Press Ltd.
Images

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FAQ

Everything about Third Reich/Great Pacific War Player's Guide

How many players is Third Reich/Great Pacific War Player's Guide for?

Third Reich/Great Pacific War Player's Guide plays with 2–5 players.

How long does a game take?

A game takes about 360 minutes.

What age is it suitable for?

It is recommended from age 12.

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