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The Russo-Japanese War: Dawn of the Rising Sun
In February 1904, Russia had the world’s third largest fleet, while that of Japan’s was ranked fourth. By September 1905, Japan had become number three and Russia had fallen below the top ten.
What is The Russo-Japanese War: Dawn of the Rising Sun
In February 1904, Russia had the world’s third largest fleet, while that of Japan’s was ranked fourth. By September 1905, Japan had become number three and Russia had fallen below the top ten.
Dawn of the Rising Sun contains nineteen scenarios for the Admiralty Trilogy’s Dawn of the Battleship game, covering all the major surface engagements of the Russo-Japanese War, which led to this stunning reversal of fortunes.
Dawn of the Rising Sun is used with Dawn of the Battleship rules, which are part of the Admiralty Trilogy system, making them easy to follow for experienced gamers and novices alike.
Tactical turns represent three minutes, with intermediate turns (for extended maneuvering) representing 30 minutes.
Game details
- Players
- 1–8
- Age
- +14
- Duration
- —
- Difficulty
- —
- Type
- Expansion
- Year
- 2018
- Mechanics
- Scenario / Mission / Campaign Game · Simulation
- Categories
- Expansion for Base-game · Book · Nautical
- Designer
- Bill Madison
- Publisher
- Admiralty Trilogy Group
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How many players is The Russo-Japanese War: Dawn of the Rising Sun for?
The Russo-Japanese War: Dawn of the Rising Sun plays with 1–8 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
It is recommended from age 14.
Dawn of the Battleship: Tactical Naval Warfare
In Mahan's Wake
Russo-Japanese War: February 1904 - September 1905 – Data Annexes
Dawn of the Battleship: Monroe's Legacy

