The Russo-Japanese War: Dawn of the Rising Sun
Expansion for Base-game · Book

The Russo-Japanese War: Dawn of the Rising Sun

In February 1904, Russia had the world’s third largest fleet, while that of Japan’s was ranked fourth. By September 1905, Japan had become number three and Russia had fallen below the top ten.

1–8 playersages 14
About the game

What is The Russo-Japanese War: Dawn of the Rising Sun

In February 1904, Russia had the world’s third largest fleet, while that of Japan’s was ranked fourth. By September 1905, Japan had become number three and Russia had fallen below the top ten.

Dawn of the Rising Sun contains nineteen scenarios for the Admiralty Trilogy’s Dawn of the Battleship game, covering all the major surface engagements of the Russo-Japanese War, which led to this stunning reversal of fortunes.

Dawn of the Rising Sun is used with Dawn of the Battleship rules, which are part of the Admiralty Trilogy system, making them easy to follow for experienced gamers and novices alike.

Tactical turns represent three minutes, with intermediate turns (for extended maneuvering) representing 30 minutes.

Specs

Game details

Players
1–8
Age
+14
Duration
Difficulty
Type
Expansion
Year
2018
Mechanics
Scenario / Mission / Campaign Game · Simulation
Categories
Expansion for Base-game · Book · Nautical
Designer
Bill Madison
Publisher
Admiralty Trilogy Group
Images

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FAQ

Everything about The Russo-Japanese War: Dawn of the Rising Sun

How many players is The Russo-Japanese War: Dawn of the Rising Sun for?

The Russo-Japanese War: Dawn of the Rising Sun plays with 1–8 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

It is recommended from age 14.

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