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Expansion for Base-game · Economic
The Networks: Megacorp
Adds three exciting previously released modules:
1–5 players—ages 13
About the game
What is The Networks: Megacorp
Adds three exciting previously released modules:
The Executives – Choose from 13 unique player powers to shape your strategy.
The Moguls – Recruit industry legends with game-breaking abilities.
Telly Time – Take over the UK in a new game mode featuring unique genre tracks, extra time slots, and more.
Specs
Game details
- Players
- 1–5
- Age
- +13
- Duration
- —
- Difficulty
- —
- Type
- Expansion
- Year
- 2025
- Mechanics
- End Game Bonuses · Income · Open Drafting
- Categories
- Expansion for Base-game · Economic · Humor
- Designer
- Gil Hova
- Publisher
- Allplay
Images
The Networks: Megacorp gallery
Community data
The Networks: Megacorp on Meeplay
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FAQ
Everything about The Networks: Megacorp
How many players is The Networks: Megacorp for?
The Networks: Megacorp plays with 1–5 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
It is recommended from age 13.
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