T
Expansion for Base-game · Economic

The Networks: Megacorp

Adds three exciting previously released modules:

1–5 players—ages 13
About the game

What is The Networks: Megacorp

Adds three exciting previously released modules:

The Executives – Choose from 13 unique player powers to shape your strategy.

The Moguls – Recruit industry legends with game-breaking abilities.

Telly Time – Take over the UK in a new game mode featuring unique genre tracks, extra time slots, and more.

Specs

Game details

Players
1–5
Age
+13
Duration
—
Difficulty
—
Type
Expansion
Year
2025
Mechanics
End Game Bonuses · Income · Open Drafting
Categories
Expansion for Base-game · Economic · Humor
Designer
Gil Hova
Publisher
Allplay
Images

The Networks: Megacorp gallery

Community data

The Networks: Megacorp on Meeplay

See what the Meeplay community plays and thinks about The Networks: Megacorp, and add your own plays to the record.

0Plays logged
0Own it in their collection
—Average rating
Log a play
FAQ

Everything about The Networks: Megacorp

How many players is The Networks: Megacorp for?

The Networks: Megacorp plays with 1–5 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

It is recommended from age 13.

Play The Networks: Megacorp with Meeplay

Save it to your collection, track your plays and find players near you.

Get it on Google PlayDownload on the App StoreOpen the web version