The Hincks Gazette Volume 1: Issues 7-12
Collectible Components · Deduction

The Hincks Gazette Volume 1: Issues 7-12

Hincksville is quite the perplexing town! As a resident, and avid reader of The Hincks Gazette, you know it’s up to you to unwind the enigmas hidden within this puzzling newspaper.

1–2 players120 minages 14
About the game

What is The Hincks Gazette Volume 1: Issues 7-12

Hincksville is quite the perplexing town! As a resident, and avid reader of The Hincks Gazette, you know it’s up to you to unwind the enigmas hidden within this puzzling newspaper.

Each issue of The Hincks Gazette is a self-contained game which includes a front-page article filling you in on the debacle currently turning Hincksville upside down, and a path of connected puzzles which will ultimately help you solve the central conundrum and save* the day! (*wherein “save” can be defined as, but not limited to: uncovering the secret behind the perfect dancing of rival town Fhincksburg, ascertaining the fate of a favorite town icon, or exposing the nefarious plot of a meddling brother in a robotic contraption).

The Hincks Gazette is best played with 1-2 players, and has a playtime of 60-120 minutes per issue. The rules are simple, just start at START and you'll be on your way. While this game is mostly played offline, players can visit the Hincksville website to solve the mystery or access hints.

—description from the publisher

Specs

Game details

Players
1–2
Age
+14
Duration
120 min
Difficulty
Type
Board game
Year
2022
Mechanics
Cooperative Game · Paper-and-Pencil · Scenario / Mission / Campaign Game
Categories
Collectible Components · Deduction · Humor
Designer
Ace Ellett · Anna Ellett
Publisher
Bluefish Games
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FAQ

Everything about The Hincks Gazette Volume 1: Issues 7-12

How many players is The Hincks Gazette Volume 1: Issues 7-12 for?

The Hincks Gazette Volume 1: Issues 7-12 plays with 1–2 players.

How long does a game take?

A game takes about 120 minutes.

What age is it suitable for?

It is recommended from age 14.

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