Templar Intrigue
Bluffing · Card Game

Templar Intrigue

Like Werewolf, Templar Intrigue is a game of hidden information, partial information, deduction, deception, and accusations. Unlike Werewolf, Templar Intrigue does not require a moderator, has no player elimination, and

7–10 players30 minages 13light difficulty
About the game

What is Templar Intrigue

Like Werewolf, Templar Intrigue is a game of hidden information, partial information, deduction, deception, and accusations. Unlike Werewolf, Templar Intrigue does not require a moderator, has no player elimination, and plays VERY fast.

Players in Templar Intrigue are split into two teams — those loyal to France (and thus King Phillip), and those loyal to the Templars — and of course, you might not know who is on your team. After dealing out the cards, you go through a series of information reveals, then you start trying to sway Phillip to believe what you want the King to believe...

After a certain amount of discussion and at the discretion of His Majesty King Phillip IV, one monk looks at another player's card. This is followed by more discussion, then another monk looks and reports back.

Once all of the monks have spied on another player and reported back, more discussion takes place, then at the discretion of His Majesty, two players are identified. If Phillip finds the Temple Grandmaster and the Archivist, then Phillip and those loyal to France (blue team) win the round; if not, then those loyal to the Templars (red team) win the round.

Specs

Game details

Players
7–10
Age
+13
Duration
30 min
Difficulty
Light
Type
Board game
Year
2014
Mechanics
Deduction · Hidden Roles · Team-Based Game
Categories
Bluffing · Card Game · Deduction
Designer
Michael Mindes
Publisher
KOI Games
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FAQ

Everything about Templar Intrigue

How many players is Templar Intrigue for?

Templar Intrigue plays with 7–10 players.

How long does a game take?

A game takes about 30 minutes.

What age is it suitable for?

It is recommended from age 13.

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