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Second World War at Sea: Orange Waters
This is an expansion for the SWWAS series that adds 15 scenarios using the hypothetical Dutch Fleet from Spice Islands in the North Atlantic and North Sea.
What is Second World War at Sea: Orange Waters
This is an expansion for the SWWAS series that adds 15 scenarios using the hypothetical Dutch Fleet from Spice Islands in the North Atlantic and North Sea.
From the APL website... "In the 17th century, Dutch leaders put their faith in their powerful navy and skilled admirals, winning repeated victories as their spread their commercial empire around the world. But by the 1930s, the Netherlands trusted the League of Nations to defend world peace, and did not begin to rebuild their fleet until it was much too late. Spice Islands presented the fleet the Dutch admirals hoped to build, adding it to the Second World War at Sea series with scenarios taking place in the East Indies.
Orange Waters is a supplement for the Second World War at Sea series, with 15 scenarios looking at how this fleet might have been used in the waters of the North Atlantic. This module is not playable by itself, but requires use of the Bismarck boxed game and Spice Islands supplement. No other games or supplements are needed to enjoy all 15 scenarios."
Game details
- Players
- 1–2
- Age
- +12
- Duration
- 60 min
- Difficulty
- Heavy
- Type
- Expansion
- Year
- 2011
- Mechanics
- Hexagon Grid · Paper-and-Pencil · Secret Unit Deployment
- Categories
- Expansion for Base-game · Nautical · Wargame
- Designer
- Michael Bennighof · James Stear
- Publisher
- Avalanche Press Ltd.
Second World War at Sea: Orange Waters gallery
Second World War at Sea: Orange Waters on Meeplay
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How many players is Second World War at Sea: Orange Waters for?
Second World War at Sea: Orange Waters plays with 1–2 players.
How long does a game take?
A game takes about 60 minutes.
What age is it suitable for?
It is recommended from age 12.
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