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SeaRovers
SeaRovers is a game filled with grit, greed, action and adventure! Set in the Caribbean and North Atlantic during the late 17th and early 18th centuries, SeaRovers recreates the true stories of the most fiendish filibusters and freebooters to ever roam the Spanish Main.
What is SeaRovers
SeaRovers is a game filled with grit, greed, action and adventure! Set in the Caribbean and North Atlantic during the late 17th and early 18th centuries, SeaRovers recreates the true stories of the most fiendish filibusters and freebooters to ever roam the Spanish Main.
Historically accurate with unique and engaging game-play, SeaRovers combines; card-play and hand-management, dice-based combat, attacks and saving rolls, and a pick-up and delivery system that rewards tactics and planning. All brought to life on a hex-based map with actual locations of buccaneer and pirate attacks.
SeaRovers is also a visual tribute to history’s classic illustrators Howard Pyle, Frank E. Schoonover, and N. C. Wyeth, whose work defined the archetypal image we all share of pirates today.
For 1 to 4 players, ages 14 to adult. Play-time averages 30 minutes per player with the Standard movement system (1-4 players, 30-120 minutes), 45 minutes per player with the Advanced movement system which uses wind and course direction (1-4 players, 45-180 minutes).
Game details
- Players
- 1–4
- Age
- +14
- Duration
- 180 min
- Difficulty
- Medium
- Type
- Board game
- Year
- 2006
- Mechanics
- Campaign / Battle Card Driven · Hand Management · Hexagon Grid
- Categories
- Age of Reason · Fighting · Nautical
- Designer
- Van Overbay
- Publisher
- History In Action Game (The Galactic Attic)
SeaRovers gallery
SeaRovers on Meeplay
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What the community says about SeaRovers
Estafa! Y Kickstarter nunca más!
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Everything about SeaRovers
How many players is SeaRovers for?
SeaRovers plays with 1–4 players.
How long does a game take?
A game takes about 180 minutes.
What age is it suitable for?
It is recommended from age 14.
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