Sands of Blood, Sweat and Tears: Wargaming the USMC in WW2 Using Baptism of Fire II & We Can Be Heroes
Book · Expansion for Base-game

Sands of Blood, Sweat and Tears: Wargaming the USMC in WW2 Using Baptism of Fire II & We Can Be Heroes

Sands of Blood, Sweat and Tears is a supplement for the original Baptism of Fire II and the original We Can Be Heroes rules. It will also work with the earlier Baptism of Fire rules.

2–4 players120 minages 12
About the game

What is Sands of Blood, Sweat and Tears: Wargaming the USMC in WW2 Using Baptism of Fire II & We Can Be Heroes

Sands of Blood, Sweat and Tears is a supplement for the original Baptism of Fire II and the original We Can Be Heroes rules. It will also work with the earlier Baptism of Fire rules.

It contains army lists for the USMC and Japanese from 1942-1945, plus a selection of scenarios based on real events through the island-hopping campaign.

This supplement can be used with other game systems requiring army lists and scenarios for this period.

—description from the publisher

Specs

Game details

Players
2–4
Age
+12
Duration
120 min
Difficulty
Type
Expansion
Year
2010
Mechanics
Scenario / Mission / Campaign Game · Simulation
Categories
Book · Expansion for Base-game · Miniatures
Designer
Gordon Roach
Publisher
TFP Games
Images

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FAQ

Everything about Sands of Blood, Sweat and Tears: Wargaming the USMC in WW2 Using Baptism of Fire II & We Can Be Heroes

How many players is Sands of Blood, Sweat and Tears: Wargaming the USMC in WW2 Using Baptism of Fire II & We Can Be Heroes for?

Sands of Blood, Sweat and Tears: Wargaming the USMC in WW2 Using Baptism of Fire II & We Can Be Heroes plays with 2–4 players.

How long does a game take?

A game takes about 120 minutes.

What age is it suitable for?

It is recommended from age 12.

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