Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD
Ancient · Book

Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD

From the back of the rulebook:

2–6 players240 minages 12expert difficulty
About the game

What is Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD

From the back of the rulebook:

With these rules you can take command of the fleets of antiquity with oared galleys roaming the Mediterranean, maintaining control of your Empire and keeping the Pirates in check. In those days warfare was up close and personal. The wars between Greece and Persia, Rome and Carthage, The Roman Civilk War, all are covered. You can ram, carry out oar rakes, board the enemy, fire archers and ballistae, hurl rocks from stone throwers.

An extensive list of ships is provided with their advantages and disadvantages. We have incorporated our usual command system which allows for both good and bad commanders, and which has an effect on the flow of the action. The turn is of variable length and certain actions will only be permitted during an Intermediate Phase which happens at random.

A simple campaign system is provided as a basis for those with Imperial ambitions

Specs

Game details

Players
2–6
Age
+12
Duration
240 min
Difficulty
Expert
Type
Board game
Year
2003
Mechanics
Dice Rolling · Point to Point Movement · Simulation
Categories
Ancient · Book · Medieval
Designer
David Manley
Publisher
A & A Game Engineering
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FAQ

Everything about Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD

How many players is Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD for?

Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD plays with 2–6 players.

How long does a game take?

A game takes about 240 minutes.

What age is it suitable for?

It is recommended from age 12.

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