Rules for the Mid-Eighteenth Century
Published in Wargames Illustrated 075, a very simple set of miniatures wargames rules aimed at mid C18 conflicts, including the Seven Years' War, the French & Indian Wars and the Jacobite Rebellions.
What is Rules for the Mid-Eighteenth Century
Published in Wargames Illustrated 075, a very simple set of miniatures wargames rules aimed at mid C18 conflicts, including the Seven Years' War, the French & Indian Wars and the Jacobite Rebellions.
They are designed for quick battles, played to a conclusion, using a moderate number of units each with a small number of figures (e.g. 8 figs/infantry battalion). The key concept within the rules is to assume that obvious things are happening i.e. there is no 'musketry' sub-system, it is just assumed that if a unit is in effective range, it is firing. There are some optional rules for including command and control issues, and a few optional rules for specific conflicts.
Game details
- Players
- 1–2
- Age
- —
- Duration
- —
- Difficulty
- —
- Type
- Board game
- Year
- 1993
- Mechanics
- Dice Rolling
- Categories
- American Indian Wars · American Revolutionary War · Book
- Designer
- Stephen Simpson
- Publisher
- Wargames Illustrated
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Everything about Rules for the Mid-Eighteenth Century
How many players is Rules for the Mid-Eighteenth Century for?
Rules for the Mid-Eighteenth Century plays with 1–2 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
Check the box for the recommended age.
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