R
American Indian Wars · American Revolutionary War

Rules for the Mid-Eighteenth Century

Published in Wargames Illustrated 075, a very simple set of miniatures wargames rules aimed at mid C18 conflicts, including the Seven Years' War, the French & Indian Wars and the Jacobite Rebellions.

1–2 players
About the game

What is Rules for the Mid-Eighteenth Century

Published in Wargames Illustrated 075, a very simple set of miniatures wargames rules aimed at mid C18 conflicts, including the Seven Years' War, the French & Indian Wars and the Jacobite Rebellions.

They are designed for quick battles, played to a conclusion, using a moderate number of units each with a small number of figures (e.g. 8 figs/infantry battalion). The key concept within the rules is to assume that obvious things are happening i.e. there is no 'musketry' sub-system, it is just assumed that if a unit is in effective range, it is firing. There are some optional rules for including command and control issues, and a few optional rules for specific conflicts.

Specs

Game details

Players
1–2
Age
Duration
Difficulty
Type
Board game
Year
1993
Mechanics
Dice Rolling
Categories
American Indian Wars · American Revolutionary War · Book
Designer
Stephen Simpson
Publisher
Wargames Illustrated
Images

Rules for the Mid-Eighteenth Century gallery

Community data

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FAQ

Everything about Rules for the Mid-Eighteenth Century

How many players is Rules for the Mid-Eighteenth Century for?

Rules for the Mid-Eighteenth Century plays with 1–2 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

Check the box for the recommended age.

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