/pic9734259.png)
Age of Reason · Ancient
Real Time Wargaming: Rules for Miniature Battles Throughout the Ages
CORE PRINCIPLE
2–99 players—
About the game
What is Real Time Wargaming: Rules for Miniature Battles Throughout the Ages
CORE PRINCIPLE
This is a real-time wargame.
No turns.
No phases.
Specs
Game details
- Players
- 2–99
- Age
- —
- Duration
- —
- Difficulty
- —
- Type
- Board game
- Year
- 2026
- Mechanics
- Dice Rolling · Measurement Movement · Real-Time
- Categories
- Age of Reason · Ancient · Book
- Designer
- Claus Raasted
- Publisher
- Real Time Wargaming
Images
Real Time Wargaming: Rules for Miniature Battles Throughout the Ages gallery
Community data
Real Time Wargaming: Rules for Miniature Battles Throughout the Ages on Meeplay
See what the Meeplay community plays and thinks about Real Time Wargaming: Rules for Miniature Battles Throughout the Ages, and add your own plays to the record.
0Plays logged
0Own it in their collection
—Average rating

Discover more
Games similar to Real Time Wargaming: Rules for Miniature Battles Throughout the Ages
FAQ
Everything about Real Time Wargaming: Rules for Miniature Battles Throughout the Ages
How many players is Real Time Wargaming: Rules for Miniature Battles Throughout the Ages for?
Real Time Wargaming: Rules for Miniature Battles Throughout the Ages plays with 2–99 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
Check the box for the recommended age.
Little Battles
Heroic: Wargaming Skirmish Rules for any period
Men at Arms: The Skirmish Sandbox
A Baton in Both Hands
PSL Guide to Wargaming

