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Plug the Gap (fan expansion for MBT (Second Edition))
NOTE: This game is no longer for sale
What is Plug the Gap (fan expansion for MBT (Second Edition))
NOTE: This game is no longer for sale
***All briefings and maps can be downloaded from the files section of this page for free. The maps should be printed on 12 x 18 inch paper to produce an 11 x 17 inch map.***
Mind the Gap depicts a never fought 1979/80 engagement in the Fulda Gap using Jim Day's and GMT’s MBT Game pitting an M60A3 Tank Company from the 11th Armored Cavalry Regiment “The Black Horse” against a reinforced Motorized Rifle Battalion equipped with BMP-2 and T-64BV Tanks acting as a Regimental Advance Guard which has penetrated the Regiment's screen line while the rest of the Corps moves into position.
The scenario reflects my experience as a Platoon Leader in the gap as a tank and armored cavalry platoon leader and troop XO in the 1st Squadron, 11th ACR stationed in Fulda from January 1977 – December 1979. The game is not balanced although players may balance it as they deem fit. The actual fight was not; we had a healthy respect for the quantity, if not the quality, of the enemy.
Game details
- Players
- 2–6
- Age
- +13
- Duration
- 360 min
- Difficulty
- —
- Type
- Expansion
- Year
- 2019
- Mechanics
- Hexagon Grid
- Categories
- Expansion for Base-game · Fan Expansion · Modern Warfare
- Designer
- Mike Robel
- Publisher
- StrongPoint Modeling and Simulation, LLC
Plug the Gap (fan expansion for MBT (Second Edition)) gallery
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Mind the Gap (fan expansion for MBT: Second Edition)Expansion for Base-gameEverything about Plug the Gap (fan expansion for MBT (Second Edition))
How many players is Plug the Gap (fan expansion for MBT (Second Edition)) for?
Plug the Gap (fan expansion for MBT (Second Edition)) plays with 2–6 players.
How long does a game take?
A game takes about 360 minutes.
What age is it suitable for?
It is recommended from age 13.
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