/pic682490.jpg)
Perfidious Albion: Naval Wargame Rules For The Pre-Dreadnought Era
The game system uses a broadside ship plan to record both the ship game details and the damage caused by shooting. Guns, turrets, conning tower, propulsion, steering gear, magazines and quick firers are all shown, and the damage system records hits and resulting damage. Also included are ship’s crew skills, differences in technology, armour penetration and torpedoes, weather, etc. The rules also allow for torpedo resolution and the use of mines.
What is Perfidious Albion: Naval Wargame Rules For The Pre-Dreadnought Era
The game system uses a broadside ship plan to record both the ship game details and the damage caused by shooting. Guns, turrets, conning tower, propulsion, steering gear, magazines and quick firers are all shown, and the damage system records hits and resulting damage. Also included are ship’s crew skills, differences in technology, armour penetration and torpedoes, weather, etc. The rules also allow for torpedo resolution and the use of mines.
The Dockyard Manual is part of the rules, enabling the player to design his own ships for the game, either from historical sources or his imagination. Technological variety is allowed for, so that ships can range from early ironclads to modern (for 1910) warships. The booklet also includes some sample ships built using the design system.
The links include downloads for War in the Air, a Campaign system and Victorian Fantasy Scenarios.
Game details
- Players
- 2
- Age
- +12
- Duration
- 180 min
- Difficulty
- Heavy
- Type
- Board game
- Year
- 2005
- Mechanics
- Dice Rolling · Measurement Movement
- Categories
- Book · Miniatures · Nautical
- Designer
- John Hurst (II)
- Publisher
- A & A Game Engineering
Perfidious Albion: Naval Wargame Rules For The Pre-Dreadnought Era gallery
Perfidious Albion: Naval Wargame Rules For The Pre-Dreadnought Era on Meeplay
See what the Meeplay community plays and thinks about Perfidious Albion: Naval Wargame Rules For The Pre-Dreadnought Era, and add your own plays to the record.

Games similar to Perfidious Albion: Naval Wargame Rules For The Pre-Dreadnought Era
Dahlgren and ColumbiadAmerican Civil War
Krieg Am GardaseeBook
Ironclads! Naval Warfare in the Age of Sails and SteamAmerican Civil War
Sides of Steel: Scenario Book 2 – Yellow Sea: August 10, 1904Book
Stations Manned and Ready (2nd Edition): Rules Support PackageExpansion for Base-game
Broadside and RamBookEverything about Perfidious Albion: Naval Wargame Rules For The Pre-Dreadnought Era
How many players is Perfidious Albion: Naval Wargame Rules For The Pre-Dreadnought Era for?
Perfidious Albion: Naval Wargame Rules For The Pre-Dreadnought Era plays with 2 players.
How long does a game take?
A game takes about 180 minutes.
What age is it suitable for?
It is recommended from age 12.


