/pic4305053.jpg)
Paragon's Aerial Campaign Rules 1916-18
Thin-card covered booklet of rules for a campaign game based on the Aerial Dogfight Rules 1916-18 - to be used to follow a campaign for just a single squadron v squadron or involving multiple squadrons or 'airforces'. It uses map movement for aircraft until combat occurs or an objective is reached where individual aircraft (presumes scale models but could use counters) then are placed on a table for tactical play. Most of the rules are concerned with expanding the dogfight game to a multi-day campaign using maps but some are for expanding the play on a table with aircraft to include bombing, AA fire, ground attack and balloon-busting.
What is Paragon's Aerial Campaign Rules 1916-18
Thin-card covered booklet of rules for a campaign game based on the Aerial Dogfight Rules 1916-18 - to be used to follow a campaign for just a single squadron v squadron or involving multiple squadrons or 'airforces'. It uses map movement for aircraft until combat occurs or an objective is reached where individual aircraft (presumes scale models but could use counters) then are placed on a table for tactical play. Most of the rules are concerned with expanding the dogfight game to a multi-day campaign using maps but some are for expanding the play on a table with aircraft to include bombing, AA fire, ground attack and balloon-busting.
11 pages of rules cover squadron types and sizes, pilot experience, wounds, campaign points, heavy bomber campaigns, navigation (optional), map movement, visibility, AA, bombs, ground attack, balloon-busting, replacements and repairs, weather (optional).
Rest of the booklet consists of 24 pages of aircraft charts (one aircraft per page), several sheets for orders, templates for a movement protractor, a wind indicator and counters.
Two map sheets are loose in the centre - one small map with a simplified (made-up) version of the Western Front and a larger one with SE England and Western Germany on opposing sides.
Game details
- Players
- 2–0
- Age
- —
- Duration
- —
- Difficulty
- Medium
- Type
- Expansion
- Year
- 1977
- Mechanics
- Dice Rolling · Scenario / Mission / Campaign Game · Simulation
- Categories
- Aviation / Flight · Book · Expansion for Base-game
- Designer
- Hugh Walters
- Publisher
- Paragon
Paragon's Aerial Campaign Rules 1916-18 gallery
Paragon's Aerial Campaign Rules 1916-18 on Meeplay
See what the Meeplay community plays and thinks about Paragon's Aerial Campaign Rules 1916-18, and add your own plays to the record.

Games related to Paragon's Aerial Campaign Rules 1916-18
Games similar to Paragon's Aerial Campaign Rules 1916-18
The Naval SITREP: The Journal of Naval Miniatures Wargaming #9Expansion for Base-game
The Naval SITREP: The Journal of Naval Miniatures Wargaming #11Expansion for Base-game
The Naval SITREP: The Journal of Naval Miniatures Wargaming #28Expansion for Base-game
The Naval SITREP: The Journal of Naval Miniatures Wargaming #29Expansion for Base-game
The Naval SITREP: The Journal of Naval Miniatures Wargaming #14Expansion for Base-game
The Naval SITREP: The Journal of Naval Miniatures Wargaming #30Expansion for Base-gameEverything about Paragon's Aerial Campaign Rules 1916-18
How many players is Paragon's Aerial Campaign Rules 1916-18 for?
Paragon's Aerial Campaign Rules 1916-18 plays with 2–0 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
Check the box for the recommended age.
Paragon's New Aerial Dogfight Rules 1916-1918

