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Mythic Mischief Vol. II
In the standalone sequel to Mythic Mischief, you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Groundskeeper as you can without getting caught yourself.
What is Mythic Mischief Vol. II
In the standalone sequel to Mythic Mischief, you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Groundskeeper as you can without getting caught yourself.
The Gargoyles, Gnomes, Werewolves, and Fairies each have their own unique set of abilities to move around the board, move the other factions into the path of the Groundskeeper, and even alter the course of the Groundskeeper by moving hedge walls.
Players are able to upgrade their Faction’s abilities throughout the game by collecting powerful Tomes from around the hedge maze.
The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Groundskeeper finishes returning all of the Tomes after lunch!
Game details
- Players
- 1–4
- Age
- +14
- Duration
- 90 min
- Difficulty
- Medium
- Type
- Board game
- Year
- 2024
- Mechanics
- Action Points · Grid Movement · Variable Player Powers
- Categories
- Abstract Strategy · Fantasy · Miniatures
- Designer
- Max Anderson · Zac Dixon · Austin Harrison
- Publisher
- IV Studio (IV Games)
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Everything about Mythic Mischief Vol. II
How many players is Mythic Mischief Vol. II for?
Mythic Mischief Vol. II plays with 1–4 players.
How long does a game take?
A game takes about 90 minutes.
What age is it suitable for?
It is recommended from age 14.
Mythic Mischief: Appendix A
Mythic Mischief
The Waylanders
Cairn
Ashes to Ashes
Pantin Nocturne: FIB Cell

