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Moments of Sheer Terror: Core Rules. Mid 20th Century – Mid 21st Century
Warfare has been described as protracted boredom punctuated by moments of sheer terror.
What is Moments of Sheer Terror: Core Rules. Mid 20th Century – Mid 21st Century
Warfare has been described as protracted boredom punctuated by moments of sheer terror.
The core rules of Moments of Sheer Terror are focused on the individual infantry of the mid 20th century to the mid 21st century. Blaster weapons as well as conventional slug throwers are the stock in trade of the infantry in this time period. Fixed wing and rotary wing aircraft are included. Futuristic vehicles such as grav boards that hover 6 to 12 inches above the ground are available as well for individual troopers.
Moments of Sheer Terror is a skirmish level game that operates on an initiative based system for the troops to take action. When you take certain actions, such as firing a weapon, there is a chance that one of 64 random events will occur. Some events will help you, other events will help your opponent.
The rules are written to avoid vertical exaggeration by having the figure scale match the ground scale. Buildings, trees and other features are meant to be played as they are modeled.
Game details
- Players
- 2
- Age
- +12
- Duration
- —
- Difficulty
- —
- Type
- Board game
- Year
- 2011
- Mechanics
- Dice Rolling · Measurement Movement
- Categories
- Book · Miniatures · Modern Warfare
- Designer
- Thomas Dziegielewski
- Publisher
- Tornado Games Corp
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Everything about Moments of Sheer Terror: Core Rules. Mid 20th Century – Mid 21st Century
How many players is Moments of Sheer Terror: Core Rules. Mid 20th Century – Mid 21st Century for?
Moments of Sheer Terror: Core Rules. Mid 20th Century – Mid 21st Century plays with 2 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
It is recommended from age 12.
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