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Miniatures · Modern Warfare

Modern Africa: Scenario Book 1 – Somalia Intervention

Modern Africa is not a great period for any of the so-called superpowers. No one has been able to pacify or even influence for any length of time events in Africa. As stated in the rules, Modern Africa, generic is the key with a tribal mindset against the big green (or red) machine. When time has passed, only the Africans are left in Africa. So, with this in mind, let´s move on this set of seven scenarios based on the book "Blackhawk down".

2–0 playersages 12
About the game

What is Modern Africa: Scenario Book 1 – Somalia Intervention

Modern Africa is not a great period for any of the so-called superpowers. No one has been able to pacify or even influence for any length of time events in Africa. As stated in the rules, Modern Africa, generic is the key with a tribal mindset against the big green (or red) machine. When time has passed, only the Africans are left in Africa. So, with this in mind, let´s move on this set of seven scenarios based on the book "Blackhawk down".

And good luck on those morale rolls!

Scenarios include:

Raid, The Gauntlet, Cornered, Defense of Crash Site Super 6, Blackhawk Down Campaign Game, Embassy Evacuation, and Overland Embassy Relief.

Specs

Game details

Players
2–0
Age
+12
Duration
Difficulty
Type
Expansion
Year
Mechanics
Categories
Miniatures · Modern Warfare · Wargame
Designer
James Meldrum
Publisher
On Military Matters
Images

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FAQ

Everything about Modern Africa: Scenario Book 1 – Somalia Intervention

How many players is Modern Africa: Scenario Book 1 – Somalia Intervention for?

Modern Africa: Scenario Book 1 – Somalia Intervention plays with 2–0 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

It is recommended from age 12.

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