Modern Africa: Scenario Book 1 – Somalia Intervention
Modern Africa is not a great period for any of the so-called superpowers. No one has been able to pacify or even influence for any length of time events in Africa. As stated in the rules, Modern Africa, generic is the key with a tribal mindset against the big green (or red) machine. When time has passed, only the Africans are left in Africa. So, with this in mind, let´s move on this set of seven scenarios based on the book "Blackhawk down".
What is Modern Africa: Scenario Book 1 – Somalia Intervention
Modern Africa is not a great period for any of the so-called superpowers. No one has been able to pacify or even influence for any length of time events in Africa. As stated in the rules, Modern Africa, generic is the key with a tribal mindset against the big green (or red) machine. When time has passed, only the Africans are left in Africa. So, with this in mind, let´s move on this set of seven scenarios based on the book "Blackhawk down".
And good luck on those morale rolls!
Scenarios include:
Raid, The Gauntlet, Cornered, Defense of Crash Site Super 6, Blackhawk Down Campaign Game, Embassy Evacuation, and Overland Embassy Relief.
Game details
- Players
- 2–0
- Age
- +12
- Duration
- —
- Difficulty
- —
- Type
- Expansion
- Year
- —
- Mechanics
- —
- Categories
- Miniatures · Modern Warfare · Wargame
- Designer
- James Meldrum
- Publisher
- On Military Matters
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How many players is Modern Africa: Scenario Book 1 – Somalia Intervention for?
Modern Africa: Scenario Book 1 – Somalia Intervention plays with 2–0 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
It is recommended from age 12.
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