Merchants of Magick: A Set a Watch Tale
Dice · Fantasy

Merchants of Magick: A Set a Watch Tale

In Merchants of Magick, which takes place in the "Set a Watch" universe, you are the owner of a magic item shoppe, crafting items and research­ing spells to sell to the Adventurers of the Watch.

1–8 players60 minages 10medium difficulty
About the game

What is Merchants of Magick: A Set a Watch Tale

In Merchants of Magick, which takes place in the "Set a Watch" universe, you are the owner of a magic item shoppe, crafting items and research­ing spells to sell to the Adventurers of the Watch.

Each round, four polyhedral dice are rolled, then you select two of them to craft items or research enchantments for your shoppe. As you craft items and research spells, you start stocking items and earn potions that let you manipulate the dice. Adventurers travel from shoppe to shoppe, so you need to stock the exact items on the order cards in front of you. If you have an item an Adventurer needs, you earn coin — but if you wait too long to fulfill an order, Adventurers will become impatient and visit your competitor next door!

After ten rounds, the player who has earned the most coin wins.

Specs

Game details

Players
1–8
Age
+10
Duration
60 min
Difficulty
Medium
Type
Board game
Year
2021
Mechanics
Bingo · Contracts · Dice Rolling
Categories
Dice · Fantasy · Industry / Manufacturing
Designer
Clarence Simpson
Publisher
Rock Manor Games · Mirakulus
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FAQ

Everything about Merchants of Magick: A Set a Watch Tale

How many players is Merchants of Magick: A Set a Watch Tale for?

Merchants of Magick: A Set a Watch Tale plays with 1–8 players.

How long does a game take?

A game takes about 60 minutes.

What age is it suitable for?

It is recommended from age 10.

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