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Kalashnikov Tribal (and other rules) Logistics
When I wrote Kalashnikov Tribal Multi-Battalion rules, I integrated logistics, but hopefully in a ‘simple’ manner so they don’t get in the way but are a necessary part of your planning.
What is Kalashnikov Tribal (and other rules) Logistics
When I wrote Kalashnikov Tribal Multi-Battalion rules, I integrated logistics, but hopefully in a ‘simple’ manner so they don’t get in the way but are a necessary part of your planning.
The obvious next step was bringing things together to try and show the entire logistic tail. Now I don’t want to get into the whole economic side of it. There are board games and others which do that well enough. But I wanted to somehow tackle the transport side, at least when it is ‘in theatre’. So these help build the campaign around the wargames.
As well as Kalashnikov Tribal Multi-Battalion rules I also want to show how these logistic rules can be used with Hellfire, and Hell and Fateful Decisions. I have even made general suggestions for rule sets written by others.
But the advantage of introducing logistics in a comparatively simple manner is that you can now use your airpower, artillery, and drones to interdict your opponent’s supplies, to slow them down even if you don’t stop them, and by doing so force your opponent to dance to your tune. While at the same time they are attempting to do the same things to you.
Game details
- Players
- 0
- Age
- —
- Duration
- —
- Difficulty
- —
- Type
- Expansion
- Year
- 2025
- Mechanics
- Scenario / Mission / Campaign Game
- Categories
- Expansion for Base-game · Book · Modern Warfare
- Designer
- Jim Webster
- Publisher
- (Web published)
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How many players is Kalashnikov Tribal (and other rules) Logistics for?
Kalashnikov Tribal (and other rules) Logistics plays with 0 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
Check the box for the recommended age.
Hell & Fateful decisions

