Indian Ocean Region: South China Sea – Vol. II
Modern Warfare · Nautical

Indian Ocean Region: South China Sea – Vol. II

“The profound influence of sea commerce upon the wealth and strength of countries was clearly seen long before the true principles which governed its growth and prosperity were detected. To secure to one's own people a d

1–3 players240 minages 11heavy difficulty
About the game

What is Indian Ocean Region: South China Sea – Vol. II

“The profound influence of sea commerce upon the wealth and strength of countries was clearly seen long before the true principles which governed its growth and prosperity were detected. To secure to one's own people a disproportionate share of such benefits, every effort was made to exclude others, either by the peaceful legislative methods of monopoly or prohibitory regulations, or, when these failed, by direct violence. The clash of interests, the angry feelings roused by conflicting attempts thus to appropriate the larger share, if not the whole, of the advantages of commerce, and of distant unsettled commercial regions, led to wars.”

- Alfred Thayer Mahan, The Influence Of Sea Power Upon History, 1660 - 1783

Although advertised as purely commercial ventures, China’s “String of Pearls” (a series of key ports) across the Indian Ocean Region (IOR) gives her the option to assert sea control of that theater, and for good reason. About 80% of the PRC’s oil transits the IOR before bottlenecking at the Strait of Malacca and then going on to terminate at ports in the PRC. Even a Gwadar-Kashgar oil pipeline, designed to bypass the full-length IOR route, would still require some initial sea transport, followed by a vulnerable off load, and couldn’t carry the full load anyway.

Therefore, in a modern interpretation of Mahan’s observations, China has used “legislative methods…monopoly…(and) prohibitory regulations” all via diplomacy to secure its oil-toting sea lanes throughout the IOR. Patient cultivation of relations with Pakistan over decades has delivered access to the updated, modern port at Gwadar, Pakistan. Buoyed by Chinese land leases and development projects, Maldivian President Yameen has drifted closer to China while his opposition looks to India. In Sri Lanka, China may have used “debt trap diplomacy” by forgiving debt to obtain certain rights to the port at Hambantota for 99-years. How ironic, after regaining Hong Kong, China is now using tactics reminiscent of Imperial British mercantilists to gain Ceylon! The confidential nature of certain aspects of these deals along with the close association of many Chinese firms to their military and government opens up the possibility of “dual use” facilities that might quickly transition from commercial to military applications.

Specs

Game details

Players
1–3
Age
+11
Duration
240 min
Difficulty
Heavy
Type
Board game
Year
2021
Mechanics
Dice Rolling · Hexagon Grid · Scenario / Mission / Campaign Game
Categories
Modern Warfare · Nautical · Negotiation
Designer
John Gorkowski
Publisher
Compass Games
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FAQ

Everything about Indian Ocean Region: South China Sea – Vol. II

How many players is Indian Ocean Region: South China Sea – Vol. II for?

Indian Ocean Region: South China Sea – Vol. II plays with 1–3 players.

How long does a game take?

A game takes about 240 minutes.

What age is it suitable for?

It is recommended from age 11.

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