Horse & Musket IV: Tides of Revolution
Age of Reason · American Revolutionary War

Horse & Musket IV: Tides of Revolution

After the Seven Years’ War, the forces of revolt and revolution gathered strength. First there were protests in the 13 American colonies as well as a minor rebellion in Louisiana, and a short but sharp guerilla war in Corsica. The great powers though continued on, making a few concessions but assuming their power was unbroken. Then came Lexington, where British regulars and American militia traded shots. In the end, the British lost the American colonies, but avoided losing territory to France and Spain. France, having bankrupted itself aiding the Americans, underwent a revolution that is often considered the dawn of the modern age.

1–2 players60 min
About the game

What is Horse & Musket IV: Tides of Revolution

After the Seven Years’ War, the forces of revolt and revolution gathered strength. First there were protests in the 13 American colonies as well as a minor rebellion in Louisiana, and a short but sharp guerilla war in Corsica. The great powers though continued on, making a few concessions but assuming their power was unbroken. Then came Lexington, where British regulars and American militia traded shots. In the end, the British lost the American colonies, but avoided losing territory to France and Spain. France, having bankrupted itself aiding the Americans, underwent a revolution that is often considered the dawn of the modern age.

The French Revolution was complicated, confusing, violent, and inspiring. It was an age of wonders and nightmares. It also would have ended if not for the French army. The combination of post-Seven Year’s War reforms and the transformation of the army from an instrument of the Bourbons into a citizen’s army made it a formidable force. Warfare in this age blended old and new tactics. Linear formations in the style of Frederick II continued, but with a greater use of skirmishers and light troops. The French mastered this new style of warfare and won a series of sweeping victories that undermined the old powers and ushered in the bloodiest and most fevered war of the era.

Battles included are...

Borgo - October 8, 1768 – “Europe is watching you.”

Specs

Game details

Players
1–2
Age
Duration
60 min
Difficulty
Type
Expansion
Year
2021
Mechanics
Action Points · Dice Rolling · Hexagon Grid
Categories
Age of Reason · American Revolutionary War · Expansion for Base-game
Designer
Sean Chick
Publisher
Hollandspiele
Images

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FAQ

Everything about Horse & Musket IV: Tides of Revolution

How many players is Horse & Musket IV: Tides of Revolution for?

Horse & Musket IV: Tides of Revolution plays with 1–2 players.

How long does a game take?

A game takes about 60 minutes.

What age is it suitable for?

Check the box for the recommended age.

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