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Habitats
In Habitats, each player builds a big wildlife park without cages or fences. The animals in your park need their natural habitats: grassland, bush, rocks or lakes. The zebra needs a big area of grass and some water adjacent, for example, while a bat needs rocks and bush and water, a hart needs bush and grass, and a crocodile needs mainly water. There is a snake, baboon, bee, elephant, otter, lizard, turtle, eagle, meerkat, scorpio, hog, catfish, rhino, etc., each with its own landscape requirements — 68 different animals in total.
What is Habitats
In Habitats, each player builds a big wildlife park without cages or fences. The animals in your park need their natural habitats: grassland, bush, rocks or lakes. The zebra needs a big area of grass and some water adjacent, for example, while a bat needs rocks and bush and water, a hart needs bush and grass, and a crocodile needs mainly water. There is a snake, baboon, bee, elephant, otter, lizard, turtle, eagle, meerkat, scorpio, hog, catfish, rhino, etc., each with its own landscape requirements — 68 different animals in total.
Each player starts their individual park with an entrance tile, and they are each represented in the marketplace of animal tiles by a ceramic figure (or a wooden ranger meeple in some editions). On a turn, a player takes the tile to their left, right or front; moves their figure to the space just vacated; then draws a tile to place where their figure started the turn.
When adding an animal tile in your park, you add its main landscape — the base space for the animal — to your park, too. While placing this new animal, its own piece of landscape can help to fulfill the requirements of your other animals' requirements, e.g., the water on a hippo tile fulfilling the adjacent otter's need for water. Thus, fulfilling every animal's desire for land becomes a more and more difficult task with each tile you add.
Aside from expanding your park with different landscape types, flora and animals, you can improve its profitability by building extra entrance roads, trek spots, and watchtowers.
Game details
- Players
- 1–5
- Age
- +10
- Duration
- 50 min
- Difficulty
- Medium
- Type
- Board game
- Year
- 2016
- Mechanics
- Grid Movement · Map Addition · Open Drafting
- Categories
- Animals · Environmental · Puzzle
- Designer
- Corné van Moorsel
- Publisher
- Cwali · BoardGameTables.com · IGAMES · Allplay
Habitats gallery
Habitats on Meeplay
See what the Meeplay community plays and thinks about Habitats, and add your own plays to the record.

What the community says about Habitats
En este juego hay una cuadrícula de losetas en el centro. Los jugadores durante su turno, desplazan su meeple (realmente es un "jeeple": meeple en forma de Jeep). Al desplazarlo, toman la loseta de la cuadrícula y la añaden a su despliegue personal, reemplazan el espacio vacío generado con otra loseta tomada al azar de una bolsa. Hay varios tipos de losetas, que en general se dividen en "animales" y "otros tipos". Cada loseta de animal tiene una serie de requisitos para poder puntuar. Estos requisitos se refieren a las losetas (o grupos de losetas) adyacentes ortogonalmente ("habitats" de s
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Everything about Habitats
How many players is Habitats for?
Habitats plays with 1–5 players.
How long does a game take?
A game takes about 50 minutes.
What age is it suitable for?
It is recommended from age 10.
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