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Guerilla: Universal Rules for Warfare
Guerilla - Universal Rules for Warfare by Iain Dickie, Rules by Jim Webster
What is Guerilla: Universal Rules for Warfare
Guerilla - Universal Rules for Warfare by Iain Dickie, Rules by Jim Webster
(Webster seems to have authored the rules for actual combat, while Dickie apparently authored the rules for determining the forces and deployment.)
Simple miniatures rules for guerrilla warfare in a wide range of eras. (A list of guerrilla wars going back to Scythians vs Persians in 516 B.C. is included.)
The forces for each side (State and Guerrilla) are determined randomly. A d6 and a d100 is rolled for each side. The d6 determines how many officers(state) or leaders(guerrillas) are present; the d100 result is the number of troops. The two rolls together determine the force's mission.
Game details
- Players
- 2–0
- Age
- —
- Duration
- —
- Difficulty
- —
- Type
- Board game
- Year
- 1996
- Mechanics
- —
- Categories
- Ancient · Book · Medieval
- Designer
- Jim Webster
- Publisher
- (Unknown)
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How many players is Guerilla: Universal Rules for Warfare for?
Guerilla: Universal Rules for Warfare plays with 2–0 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
Check the box for the recommended age.


