Guerilla: Universal Rules for Warfare
Ancient · Book

Guerilla: Universal Rules for Warfare

Guerilla - Universal Rules for Warfare by Iain Dickie, Rules by Jim Webster

2–0 players
About the game

What is Guerilla: Universal Rules for Warfare

Guerilla - Universal Rules for Warfare by Iain Dickie, Rules by Jim Webster

(Webster seems to have authored the rules for actual combat, while Dickie apparently authored the rules for determining the forces and deployment.)

Simple miniatures rules for guerrilla warfare in a wide range of eras. (A list of guerrilla wars going back to Scythians vs Persians in 516 B.C. is included.)

The forces for each side (State and Guerrilla) are determined randomly. A d6 and a d100 is rolled for each side. The d6 determines how many officers(state) or leaders(guerrillas) are present; the d100 result is the number of troops. The two rolls together determine the force's mission.

Specs

Game details

Players
2–0
Age
Duration
Difficulty
Type
Board game
Year
1996
Mechanics
Categories
Ancient · Book · Medieval
Designer
Jim Webster
Publisher
(Unknown)
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FAQ

Everything about Guerilla: Universal Rules for Warfare

How many players is Guerilla: Universal Rules for Warfare for?

Guerilla: Universal Rules for Warfare plays with 2–0 players.

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