Great War at Sea: Russo-Japanese War
Nautical · Wargame

Great War at Sea: Russo-Japanese War

From the Avalanche Press website:

1–2 players30 minages 12heavy difficulty
About the game

What is Great War at Sea: Russo-Japanese War

From the Avalanche Press website:

Japan entered the modern age in 1868, with a new young emperor determined to make his island nation a world power. After decades of steady progress, Japan began its own practice of colonialism, defeating China in 1894. As the Japanese began to infiltrate the semi-independent Kingdom of Korea, they ran into Russian agents doing the same. Despite Japanese offers to negotiate, elements within the Russian Empire were set on war.

Great War at Sea: Russo-Japanese War covers the naval aspects of the resulting conflict, which opened with a Japanese surprise attack on the Russian Pacific Fleet’s base at Port Arthur in northern China. There are 50 scenarios, including the climactic Battle of Tsushima, as well as hypothetical actions ranging from an early dispute resulting from the 1895 "Triple Intervention" to a showdown in 1906 with greatly reinforced Russian and Japanese fleets.

The Russian fleet is a mixed bag of modern battleships and ancient ironclads better suited for a museum. The Pacific Fleet that begins the game in the Far East has modern ships stationed at Port Arthur and a cruiser squadron in Vladivostok. Between them lies Korea, occupied by Japan. The Russian strategic situation is difficult.

Specs

Game details

Players
1–2
Age
+12
Duration
30 min
Difficulty
Heavy
Type
Board game
Year
2013
Mechanics
Dice Rolling · Hexagon Grid · Secret Unit Deployment
Categories
Nautical · Wargame
Designer
Michael Bennighof · James Stear
Publisher
Avalanche Press Ltd.
Images

Great War at Sea: Russo-Japanese War gallery

Community data

Great War at Sea: Russo-Japanese War on Meeplay

See what the Meeplay community plays and thinks about Great War at Sea: Russo-Japanese War, and add your own plays to the record.

0Plays logged
0Own it in their collection
—Average rating
Log a play
FAQ

Everything about Great War at Sea: Russo-Japanese War

How many players is Great War at Sea: Russo-Japanese War for?

Great War at Sea: Russo-Japanese War plays with 1–2 players.

How long does a game take?

A game takes about 30 minutes.

What age is it suitable for?

It is recommended from age 12.

Play Great War at Sea: Russo-Japanese War with Meeplay

Save it to your collection, track your plays and find players near you.

Get it on Google PlayDownload on the App StoreOpen the web version