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Great War at Sea: Central Powers
From the publisher's website:
What is Great War at Sea: Central Powers
From the publisher's website:
In Great War at Sea: Triple Alliance, we explored the notion of Italy remaining true to her alliance partners, Germany and Austria-Hungary, during the outbreak of the First World War in 1914. Staff officers from all three fleets prepared detailed operational plans, yet when war came in August 1914 Italy refused to join her Alliance partners and those plans would never be used.
The joint staffs foresaw an aggressive Triple Alliance, one attemtping to seize control of the Mediterranean from the British and French. Our book Triple Alliance looked at the first year of such a naval war in a set of 43 new scenarios for our Great War at Sea: Mediterranean boxed game.
Central Powers picks up that story in September 1915, with Italy, Austria-Hungary and Germany still struggling against Britain and France as new warships join the fleets of both sides. The fleets are almost evenly matched, with a slight Allied superiority in numbers matched by the Central Powers' central position. In this war, the fighting on the Mediterranean Sea has been just as bloody and destructive as that on the land fronts.
Game details
- Players
- 1–2
- Age
- +12
- Duration
- 180 min
- Difficulty
- Heavy
- Type
- Expansion
- Year
- 2015
- Mechanics
- Dice Rolling · Hexagon Grid · Secret Unit Deployment
- Categories
- Expansion for Base-game · Nautical · Wargame
- Designer
- Michael Bennighof
- Publisher
- Avalanche Press Ltd.
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How many players is Great War at Sea: Central Powers for?
Great War at Sea: Central Powers plays with 1–2 players.
How long does a game take?
A game takes about 180 minutes.
What age is it suitable for?
It is recommended from age 12.
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