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Grand Fleets (Second Edition): King & Kaiser – The Great War in the Atlantic: 1914-1915
"The British navy saved the world."
What is Grand Fleets (Second Edition): King & Kaiser – The Great War in the Atlantic: 1914-1915
"The British navy saved the world."
King & Kaiser is the first scenario book for the second edition of Grand Fleets. Within these pages, you will find everything you need to fight out the near-run thing that was the Great War at sea.
While great armies slogged through the Flanders mud and clashed over a sun-dried patch of Anatolian rock, the course of human affairs was directed by the men and machines that steamed the oceans of the world. Across the Atlantic, the Mediterranean, and the North Sea, two powerful navies battled for supremacy, a life-and-death struggle that resonated throughout the twentieth century.
In addition to more than fifty data cards detailing ships of the Kaiserliche Marine and the Royal Navy, King & Kaiser includes half a dozen scenarios from the early years of World War I. Take on the role of Spee, Beatty, Hipper, or Admiral Sir John Jellicoe—the only man who could lose the war in an afternoon.
Game details
- Players
- 2–8
- Age
- +16
- Duration
- —
- Difficulty
- —
- Type
- Expansion
- Year
- 2009
- Mechanics
- Scenario / Mission / Campaign Game · Simulation
- Categories
- Expansion for Base-game · Book · Miniatures
- Designer
- Daniel Kast
- Publisher
- Majestic Twelve Games
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How many players is Grand Fleets (Second Edition): King & Kaiser – The Great War in the Atlantic: 1914-1915 for?
Grand Fleets (Second Edition): King & Kaiser – The Great War in the Atlantic: 1914-1915 plays with 2–8 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
It is recommended from age 16.


