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Grand Fleet Actions in the Age of Sail Edition 1.0
SHIPS: Description and Definition of the ships; Clean and foul hulls; Working out ship factors from historical references; The Early Period (16th Century); The Middle Period (17th and early 18th Centuries); The Late Peri
What is Grand Fleet Actions in the Age of Sail Edition 1.0
SHIPS: Description and Definition of the ships; Clean and foul hulls; Working out ship factors from historical references; The Early Period (16th Century); The Middle Period (17th and early 18th Centuries); The Late Period (late 17th and 19th Centuries); Points Values (all periods); Creating Forts and Shore batteries (all periods)
COMMANDERS AND CREW: Commanders; Effect of Visibility on command; Formations; Crew; Combat effects on Command and Crew; Taking Command; Use of Frigates
PREPARING THE BATTLE AND SETTING UP: Climate and the Weather; Initial Deployment and Scouting; Displacement; Off-Table Forces; Victory and Defeat
FIGHTING THE BATTLE, ORDER OF TURN
Game details
- Players
- 2
- Age
- +12
- Duration
- —
- Difficulty
- Medium
- Type
- Board game
- Year
- 2003
- Mechanics
- Simulation
- Categories
- American Revolutionary War · Dice · Miniatures
- Designer
- David Manley
- Publisher
- A & A Game Engineering
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How many players is Grand Fleet Actions in the Age of Sail Edition 1.0 for?
Grand Fleet Actions in the Age of Sail Edition 1.0 plays with 2 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
It is recommended from age 12.


