Gales, Guns and Glory!
Gales, Guns and Glory provides a complete operational layer for Age of Sail wargaming, covering strategic movement, weather, logistics, ship damage, crew experience, prize‑taking, convoys, and blockades.
What is Gales, Guns and Glory!
Gales, Guns and Glory provides a complete operational layer for Age of Sail wargaming, covering strategic movement, weather, logistics, ship damage, crew experience, prize‑taking, convoys, and blockades.
Designed for seamless use with Form Line of Battle (6th Edition), it uses FLoB’s ratings and quality systems directly, allowing damage, wind, command decisions, and crew performance to carry cleanly from the campaign map to the tabletop.
Each section is modular, supporting both full theatre campaigns and lighter operational frameworks. Clear procedures, tables, and record‑keeping tools make the system practical for club play, solo use, or referee‑led multi‑player games.
With guidance for other rulesets and an example theatre included, Gales, Guns and Glory offers a historically grounded, ready‑to‑use structure for running sustained naval operations in the age of fighting sail.
Game details
- Players
- 1–12
- Age
- —
- Duration
- —
- Difficulty
- —
- Type
- Expansion
- Year
- 2026
- Mechanics
- Scenario / Mission / Campaign Game · Solo / Solitaire Game
- Categories
- Expansion for Base-game · Age of Reason · Miniatures
- Designer
- David Manley
- Publisher
- Long Face Games
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How many players is Gales, Guns and Glory! for?
Gales, Guns and Glory! plays with 1–12 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
Check the box for the recommended age.
Trafalgar: Naval Warfare in the Age of Sail (1795-1815)

