Future Wars: Set #1 – Mini-Game #108
Print & Play · Science Fiction

Future Wars: Set #1 – Mini-Game #108

General Storm watched the hologrid’s display trace lines across the field tent’s durocloth wall. The Rebel forces had broken through his southern lines and were even now pushing their way towards his encampment and the orbital beacon. If the rebels captured the beacon the General would be unable to send requests to his orbiting fleet for more troops or supplies.

2 playersages 10
About the game

What is Future Wars: Set #1 – Mini-Game #108

General Storm watched the hologrid’s display trace lines across the field tent’s durocloth wall. The Rebel forces had broken through his southern lines and were even now pushing their way towards his encampment and the orbital beacon. If the rebels captured the beacon the General would be unable to send requests to his orbiting fleet for more troops or supplies.

“Hell we could lose this whole continent for months if they take the beacon,” he muttered under his breath.

“Captain Dobson, “ call the general as he reached for his own laser rifle, “Get you battle armored equipped marines on the move, we are heading out.”

“Sir?” Asked the Captain as the General walked past him, the question more in surprise then a question in itself.

Specs

Game details

Players
2
Age
+10
Duration
Difficulty
Type
Board game
Year
2010
Mechanics
Hexagon Grid
Categories
Print & Play · Science Fiction · Wargame
Designer
Robert Hemminger
Publisher
Avalon Games
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FAQ

Everything about Future Wars: Set #1 – Mini-Game #108

How many players is Future Wars: Set #1 – Mini-Game #108 for?

Future Wars: Set #1 – Mini-Game #108 plays with 2 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

It is recommended from age 10.

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